Magic

Magic is a primordial force consisting of pieces of Creation in which becomes the practice of harnessing various forms of energy to manipulate one or more aspects of the infinite realities that are present within the Multiverse. It encompasses many different activities, including astral projection, divination, spell casting and teleportation, and includes the practices of many cultures and religions, as well as many books and writings from ancient times. Depending upon the individual, some sorcerers study and practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other practices from cultures around the world.

Magic Sources
Magic is divided into three different categories: Personal energies, Universal energies and Dimensional energies. Supposedly, all magic is built on the concept that all realities can be reshaped by tapping into the existing power that is found in either themselves, the Universe, or other dimensions.


 * Personal Energy: Personal energies are those derived from the life force of the sorcerer. Personal energies can only be used to power abilities developed through mental studies and are thus limited to mental abilities such as astral projection, hypnotism, telekinesis, and telepathy. However, because it is known that the continual use of such energies will fatally deplete the individual by consuming their life force, sorcerers must also learn to harness external forces through meditation techniques and trained willpower
 * Universal Energy: One of the easier sources that a sorcerer can draw power from are the Universal energies of their home dimension. Universal energies can be used for conjuration, transmutation and teleportation purposes and are commonly used in battle to create shields and weapons of energy. Universal spells usually require specific gestures and/or words in order to be activated. Some Universal energies can also be used by astral bodies who contain a dimensional anchor in the form of an artifact or an individual.
 * Dimensional Energy: Dimensional Energies are those that are drawn from other planes of existence throughout the multiverse or are bestowed upon a sorcerer from one or more extra-dimensional entities. These entities must be entreated by the sorcerer(s) using ritualistic spells and possibly a promise, contract or sacrifice of some method. For example, Kaecilius and his followers promised to give Dormammu access to the Earth Dimension in exchange for eternal life and superior power. Once their agreement had been made, Dormammu proceeded to bestow his power unto the Zealots. However, the Ancient One has proven that some such Dimensional energies can be channeled without the awareness or participation of the entities involved as she successfully managed to siphon power from the Dark Dimension for hundreds of years without any allegiance or loyalty to Dormammu.

Schools of Magic
Due to the fact that all creatures have an inherent connection to the Multiverse, this subsequently means that all creatures, especially those with the mental capabilities to learn of its mechanisms, have the potential to wield these powers through study and practice. Nevertheless, all sorcerers, natural-born or not, are required to study the sciences of the forces that are channeled, not only as a means to better understand them but also as a means to better control them. There exists several sorts of classifications of magical users (known as "schools"). Although magic users uses numerous titles denouncing their status (witch, warlock, wizard, etc.), this classification specifies said magic user's "type".

School of the Magician
The most basic classification of all magic users, the magician category encompasses every practitioner of magic from a magic pupil who can perform a single spell to the most skilled and dangerous magic practitioner in the world. A sub-group exists presumably within this classification known as "dark magicians". Possessing malevolent forms of magical power, they're unable to manipulate purer forms of magic without risk of being killed from attempting to do so.

The most common class of "Magicians" are those dubbed as Witches and Wizards from the Wizarding World who use personal energy channeled through wands as a means to use their magic. Hecate, their creator, later confirmed that all magic practioners use wands as a means to start out in this class and if they wish to, slowly work their way towards the top.

School of the Sorcerer
Sorcerers are magic users who, to mitigate the risks that spells can cause, turn to the use of enchanted artifacts to enhance their abilities. From the focus of these magical objects, these magicians are capable of tapping into a deeper well of magic. In rare cases, powerful sorcerers such as Arion of Atlantis and Garn Daanuth are able to use sorcery without risks, and the later said that such form of magic is common for those born with magic.

School of Magic Blood
These magic users are those, whom by birth or intervention, carry the blood of a fully magical being in their veins and are capable of handling an amount of magic in which the human body is unable to contain. This is extremely rare now and days as magic has been seculded in soceity and many of the mystic points have remaind dormant for thousands of years because of this. John Constantine, was once the most powerful of these wielders (prior to the removal of demon blood from Magnus Bane).

School of Champions
These magic users have beings, be it gods or demons, bound to their human souls and are granted magical powers through them. However, as a result, many of these Champions' consciousness switch places with one another in some form (ex. When Etrigan is invoked, Jason Blood's consciousness is sent to hell until he regains control). Other times, Champions are taught magic from gods and demons alike and later empowered with more msytic power than before, giving them a range of new abilities they normally wouldn't learn.

School of the Guardians
Guardians are selected people and magic users whom were bestowed powers from elemental forces, usually to create their own protectors. They can become immensely powerful and typically bind themselves to a mortal being's consciousness. On many occasions, this class of magic users are chosen by divine forces to keep watch over mortal life, with Gaea choosing the Swamp Thing being a prime example.

School of the Archmage
Some of these archmages are powerful sorcerers whom have managed to transcended enchanted objects and are magical beings themselves while others are higher beings of magic that fell into the known plain of existence. On many occasions, Archmages are called Sorcerer Supreme as they are the greatest spell casters ever known. The Phantom Stranger is the latter and is the most recognized and one of the most powerful of all archmages

School of the Divine
The most powerful of all classifications and schools of magic users, they're also among the most powerful forces of all of creation. This class is only used by gods themselves and in smaller variations, those with divine blood flowing through their veins. However, there are exceptions and alterations in this rule as is the case with the Arcane Sorcerer, whom is the most powerful socerer to ever live and is part of all classes and shcools of magic.

Asgardian Magic
Commonly known as Seiðr, Asgardians are well aware of magic and have studied it for millennia. The Asgardian people do not see their magic as some elusive "mystical energy," they instead consider it to be an advanced field of science and part of every living being. Their transportation, architecture, weapons and even medical care are based upon using a blend of magical forces and technology. Their society features many legends about magical creatures and sorcery. In many cases, Seiðr is related to both the telling and shaping of the future.

Atlantean Magic
Sometimes called Atlantean Sorcery, this is a system of magic belonging to the Homo Magi of Atlantis and their descendents, the oceanic race of Atlantean, and it's particular pantheon of gods, demons, and other mystical lore. In Atlantis's early days several billion years ago, Atlantean Magic and it's wellspring originated from the dimension known as Darkworld. Some of the Gods of Atlantis mostly relied on such wellspring for their source of power. Atlantean magic was commonly powered by solar energies among the Gods of Atlantis. When the gods mysteriously vanished in the First Cataclysm, the Greco-Roman Pantheon intervened as their last will to save their people, adding new styles to their magic. Now they no longer require the use of the Darkworld and instead rely on the energies of themselves and tapping into the cosmic energy of the universe.

Chaos & Order Magic
Chaos Magic and Order Magic are extremely powerful and rare forms of magic and its weilders are deemed to be "mythical beings" and are among the greatest magic users in existence. Both forms of magic can manipulate, warp, and reconstruct the fabric of existence and reality to the user's very whims, and bring about total destruction or order to the cosmos. This form of magic is primarly indicated by a mist like red energy mixed with white and black hues (for Chaos Magic) and a light sun gold mist based energy (for Order Magic). Both forms of magic are only used by the Lords of Order (Order Magic) or the Lords of Chaos (Chaos Magic).

Dark Arts
Also known as "dark magic" or "chaotic magic", this sort of magic is a dangerous and malevolent sort of magic that is known to come at a high cost to it's practitioner. Many skilled users can, interestingly enough, use powerful spells while completely ignoring such costs.

Dark Dimension Magic
Dark Dimension Magic is a magic that is forbidden by the Ancient One, (whom however used it to expand her lifespan so she could live longer to keep an eye on other members of the Masters of the Mystic Arts). The reason why she forbade this magic was that channeling energy from the Dark Dimension would open oneself to Dormammu's influence. The effects of using this spell include having a symbol burned on the user's forehead and an expanded lifespan to the point of near-immortality, which can further extend to amplify the user's health, vitality, and overall physical capabilities to potentially superhuman levels, with the Ancient One being unfazed by the freezing temperature atop Mount Everest, surviving for almost an hour after falling from several stories before succumbing to her wounds and overpowering several Zealots without effort.

However, any user who did not fully understand the Dark Dimension would gradually become a Mindless One, potentially condemning the user to an eternity of suffering. When Kaecilius and his fellow Zealots used stolen pages of the Book of Cagliostro to contact Dormammu and channel energy from Dark Dimension, Dormammu's influence over them (which marked the skin around their eyes dark purple and outlined silver and cracked, signifying their eventual transformation into Mindless Ones) allowed them to warp reality and even conjure Space Shards as weapons.

Egyptian Magic
A form of Order Magic, Egyptian Magic is the art in which a magician expends magical energy into something usable, such as a spell. Magicians must be extremely careful while doing magic because if they exert too much energy, their life force will burn to ashes. The Magic of Egypt allows the wielder to invoke and channel the power of past Egyptian gods and mystical beings of lore within it's spells for a variety of effects.

Elemental Magic
Also known as "Elementalism", this form of magic is very common for many magic users of all classes and utilizes the manipulation of the natural elements of nature: earth, wind, fire and water. However, powerful users of this form of magic known as "Elementalists" are extremely adpet in weilding aspects of it that are not necessarily taught and according to many, this type of magic is mostly seen in those who are born with magic.

Eldritch Magic
The Eldritch Magic utilized by the Masters of the Mystic Arts, is light-based magic that produces sparks and fiery energy in a yellow/orange color palette that is capable of giving off not only light, but also warmth. Being highly versatile, it can be used to generate constructs of tangible energy, such as melee weapons and shields, as well as to cast spells by conjuring specific formations and geometric patterns with the fiery energy. While many of these arrays of intricate holographic symbols commonly appear as disks projected in front of the caster's hands, others can appear as rings or bands that surround the caster's arms. Similarly, certain spells can manifest as an aura of arcane energy that emanates from the hands and forearms of the caster.

Additionally, this form of dimensional energy can be channeled into one's own body to bypass physical disabilities and limitations through sustained concentration, which allowed Jonathan Pangborn control over his body despite his paralysis and for Stephen Strange to make the proper gestures with his hands to cast magic despite their severe nerve damage. Without providing continuous conscious effort to maintain the effect, such disabilities resume, as Strange's damaged hands still shook when the Sorcerer Supreme was not utilizing magic to control and steady them.

Enochian Magic
The most powerful form of magic to ever exist, this form of magic is divine magic used by Angels and those with angel blood known as Nephilim. Usually seen in the form of runes, this magic includes practices from Christianity, Islam, and Judaism that allows its users to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. Moreover, the Arcane Sorcerer is the only known pagen/mortal sorcerer to be allowed to wield such magic by the angels themselves as their souls are pure and uncorruptable.

Magical Artifacts

 * List of Magical Artifacts

Mystical Locations & Extradimensional Realms

 * Atlantis
 * Darkworld
 * Mu
 * Lemuria
 * Gemworld
 * God Realms
 * Nine Realms
 * Asgard
 * Alfheim
 * Falkvagnr
 * Svartalfheim
 * Olympus
 * Otherworld
 * Camelot
 * Avalon
 * Tir Nan Og
 * Magic Dimension
 * Nanda Parbat
 * Rock of Eternity
 * Stonehenge